These are the gods commonly worshiped in Pelanious.
Bahamut?(pronounced?bah-HAHM-ut) was the?god?of justice and a subservient deity to?Torm, god of law. Before entering the pantheon, he was an elder draconic deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness) known by the name of Xymor.
The dogma of Bahamut is based on Justice, Nobility, Protection and Honor. He taught his followers to always uphold the highest ideals of honor and justice, to be constantly vigilant against evil and to oppose it from all fronts, and to protect the weak, liberate the oppressed and defend just order. The God of Dragons advocated a ?greater justice? that included fighting against evil and toppling oppressive regimes.
He also likes to reward strength of purpose and character in his followers.
His dragon adepts followed the Ptarian Code.?This draconic code of honor was created several millennia ago by the?Gold dragon?Ptaris. Originally intended as a guide to conduct for the lords who attend the King of Justice, ruler of good dragons, the Ptarian Code has since been adopted by other members of the gold species, and even by certain?silvers.
The Ptarian Code was similar to other codes of chivalry adopted by knightly orders of the humanity. It included paying homage to Bahamut, as well to his parents Lendys and Tamara.
Boccob (bock-obb) is the deity of magic, knowledge, and balance.
Boccob's dogma emphasises neutrality above good, evil, law or chaos, and holds magic to be the most important thing that there is. Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane.
Corellon?or more fully?Corellon Larethian, whose titles included?Creator of the Elves?and?the Protector, was the patron god of all?fey. He was the creator and preserver of the?Tel'Quessir, governing those things held in the highest esteem among?eladrinand?elves, such as magic, music, arts, crafts, poetry, and warfare. Corellon lived in the realm of?Arvandor. He approved of those who killed?orcs?and followers of?Lolth, blessed those who aided others and became angered at those who defiled the dead, or fled from their foes.
Corellon desires to protect and preserve the elven race, return to his people their lost artistic heritage, and to thwart the schemes of the drow and the orcs. This also means guarding against the corruption within that resulted in the creation of the drow. Corellon advises his faithful to guard against stagnation as well, continually seeking out new experiences. They seek to bring out beauty through art, craft, and magic.
Corellon is surprisingly humble, for a regent of his stature.
Ehlonna?is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the?elves?as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn.
Ehlonna teaches that the animals and plants of the forests are gifts, and are not to be stolen. She is often the goddess of rangers and druids and opposes hunters and those who would rape the land for fun or profit.
Erythnul?is the??god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many?gnoll,?troll,?ogre, and?bugbear?tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage.
The chaos of battle is the sacred charge of the worshippers of Erythnul. In all the myriad forms of terror and suffering that war creates, there is a strange kind of unity. This is part of the reason that Erythnul is called the Many. Battle is a test of merit and strength, and living and dying by the sword is the definition of the good life.
Many of Erythnul's worshippers believe that blood spilled in battle feeds their god, increasing his madness and bloodlust.
Chaotic neutral worshippers believe that non-combatants and weak opponents are meaningless, and that killing them does nothing to satiate their god or prove their ability; killing those unworthy of a warrior's death even angers Erythnul, they believe. Chaotic evil worshippers, who are far more common, disagree, believing that all slaughter is a sacrament, and that the dying screams of innocents are music to Erythnul's ears, hymns in the church of the battlefield.
Fharlanghn, the Dweller on the Horizon, is the??god of Horizons, Distance, Travel, and Roads. He is a well-known deity on the world. He wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that.
Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.
Garl Glittergold, also known as?The Watchful Protector, is a?Lawful good?Greater deity. He was said to have discovered the first?gnomes?while exploring a cavern before telling them a joke and leading them into the world. Garl led the?Gnomish pantheonas the?deity?of luck, protection and trickery.
A sense of humor is an important thing for anyone to cultivate, regardless of their hardships. The inhabitants of a community ought to cooperate for the greater good. Pranks are a sacrament. Authority figures shouldn't take themselves too seriously. The tales and jokes of the gnomish people should be preserved, but change should not be feared.
Gruumsh?(pronounced?GROOMSH) is the?greater deity?of savagery. He was envisioned with one eye by all who named him a god and was a?deity?mainly worshipped by?orcs?and?orogs.
Gruumsh demands that his followers be strong, that they cull the weak from their numbers, and that they take all the territory Gruumsh thinks is rightfully theirs (which is almost everything). He tolerates no sign of friendliness from his people. Unceasing warfare is his creed, though Gruumsh does not object to simple colonization if that can be arranged.
Gruumsh dislikes everything that is not an orc or of orcish make, and he feels particularly spiteful toward?elves?(over the matter of his eye). He feels equal malice toward?dwarves, who contested with the orcs for control of the mountains and won; a state of affairs Gruumsh regards as strictly temporary.
Heironeous?is the??god of Chivalry, Justice, Honor, War, Daring, and Valor. His holy symbol is a silver lightning bolt, often clutched in a fist.
Heironeous sees the world as a deadly place, filled with perpetual challenges and trials for those who battle for justice and defend the weak and innocent. His followers should always act with honor and chivalry, and to uphold justice. Danger is to be faced head-on, with calm and resolve. Those who defeat evil are rewarded with Glory, while those who uphold the tenets of the Arch-paladin are rewarded with Virtue. The Arch-paladin's teachings have been codified in a chivalric code known as the Heironean Code.
Hextor?is the?god of war, discord, massacres, conflict, fitness, and tyranny.
The symbol worn and used by the followers of Hextor is a black, spiked gauntlet holding spiked arrows.
The church of Hextor teaches that the world is a harsh, unforgiving place. The strong rule the weak, and power is the only reward worth having. Cruelty and mercilessness are necessary tools. Order must be forged from Chaos and law from anarchy, but order is meaningless without the will to enforce it. Tyrants are to be obeyed, and dissenters are to be oppressed or killed. Slaves must obey their masters.
Kord?is the?god of Athletics, Sports, Storms, Brawling, Strength, and Courage.
Kord loves physical challenges and contests, and he promotes non-letha; sports as a method for resolving disputes among his followers. His teachings say that the strong and fit should lead the weaker, and that bravery is the greatest quality anyone can have, ruler and citizen alike. Everyone should scorn cowardice, says Kord.
Lolth?(pronounced?LOALTH), sometimes?Lloth?in the?Drow dialect,[3]?the?Queen of Spiders?or?Queen of the Demonweb Pits, was the?goddess?of the?drow, a?chaotic evil?deity who reveled in chaos. She patterned her life and the lives of her worshipers on a regimen of chaotic acts and the veneration of spiders. The way that new-born spider broods tore each other apart to survive especially appealed to her. She promoted this by encouraging her worshipers to kill their rivals, thus ensuring that they were the strongest of the 'brood'. Her love of chaos often made her appear mad but the wise saw her as a calculating individual who was always several steps ahead of those who believed that they could anticipate her. She was cruel and domineering, forcing her will upon her followers and her enemies, a will which instructed the strong to crush the weak in the most torturous way imaginable.
Lolth teaches her children that fear is strength, while love and respect are weakness. She demands that those drow who will not worship her must be converted or slain. She seeks to kill the weak and reward the strong. Disobedient males and non-drow must be sacrificed to Lolth. Spiders are a holy animal in Lolth's faith, and those who to kill a spider is a cardinal sin. Lolth is so chaotic, however, that her commands are ever-changing and often contradictory, so that those who seek to follow them blindly may meet with destruction.
Moradin, pronounced (mor-uh-din),?is the?lawful good?god of the?dwarves?and the chief deity in?their pantheon. A harsh but fair judge, he was strength and force of will embodied. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day was on the crescent moon and he was worshipped at forges and hearths.
Dwarves?believe that Moradin is the father and creator of the dwarven race and, in many myths, creator of the entire universe. They teach that ceaseless toil and labor are the only fit occupations for a worthy soul. Fire tempers spirits, and wisdom comes from hard work. One must strive to forge strength within. Truth is buried deeper than ore in a mountain, and most of it is slag. Dwarves are expected to honor their god by improving their skills and founding new dwarven lands. They are told to honor the leaders of their clan just as they honor Moradin. They are taught the importance of following tradition and traditional ways.
Nerull?is the??god of?death, darkness,murder, and the?underworld. He is known as the Reaper, the Foe of All Good, the Hater of Life, and the Bringer of Darkness. His symbol is a skull and scythe.
Nerull's faithful believe they will be rewarded for acts of murder, for every living thing is an abomination in the eyes of the Reaper.
Pelor?is the god of the Sun, Light, Strength, and Healing. He is known as the Shining One, and the Sun Father. He is known as the creator of much that is good. His holy symbol is a face in a sun.
Pelorians believe that the life-giving sun is the best cure for all ills. Justice and freedom are brought about through charity, modesty, perseverance, and self-sacrifice. Pelor's priests teach that the truly strong don't need to prove their power.
Pelorians strive to perform so many good acts that evil has no room in which to exist, though they will fight if necessary. Pelor is wrathful against the forces of evil, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.
Pelorian dogma has it that the energy and power of life originates in the sun.
Saint Cuthbert of the Cudgel?is the combative deity of Wisdom, Dedication, and Zeal.
The words of St. Cuthbert are wise,practical, and sensible. Among his followers the word of Cugel is law, and his followers take pains to spread the ward so that all may benefit from St. Cuthbert's wisdom. Weakness in faith and acting against the Saint's teatchingsare intolerable, especially in believers. St. Cuthbert exhorts his followers to make increasing efforts to bring unbelievers to the fold. Honesty, truthfulness, practicality, and reasonability are the highest are the highest virtues, says St. Cuthbert.